Each of these traders is looking for a specific type of good each game. You must now sell your product through traders located around the edges of the board. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. Birmingham features dynamic scoring canals/rails. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. 5) Loan - Take a £10, £20, £30, and reduce your income. 4) Sell - Sell your cotton, manufactured goods and pottery. 3) Develop - Increase the VP value of an industry. 2) Network - Add a rail / canal link, expanding your network. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. As in its predecessor, you must develop, build, and establish your industries and network, in and effort to exploit low or high market demands. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. For those who have not, you will be swept off your feet by the plethora of tactical moves and industrial ambiance with a steelish-black flavor of stout in the background.Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Both titles are also a must for everyone who has played Brass before. These and a couple of other changes helps Brass getting the proper juice or, rather, beer, especially when we are to liquidate some tangibles…īrass: Birmingham along with Brass: Lancashire are two titles which would most definitely be craved by those who seek intellectual adventures, who wish to participate in battles fought with coal carriages and iron bars, who prefer outsmarting their opponents with pure, cold-hearted, reSPOCKtable logic. Compared with the previous edition, the key modifications are: new types of factories: breweries, manufactures and potteries as well as introduction of a sixth action – scouting – which enables you to discard 2 cards from your hand and replace them with 1 Wild Industry and 1 Wild Location card. Two eras of demanding planning, tough decisions and some ruthless opponents nagging await you in Brass: Birmingham – a new “child” of Roxley Games and Martin Wallace. Will you manage to follow in the footsteps of mighty industrialists directly responsible for 80-hour week at work? Prove you are the real deal and become the ultimate mastermind of strategy! Are you keen on partaking in the new era of Industrial Revolution thanks to one of the best economic board games ever? Brass: Birmingham, the sequel to 2007 Brass, takes you back in time again, when a knack for strategic thinking fueled by economic gut instinct could sketch biographies of the likes of Friedrich Krupp or Stanisław Wokulski.
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